Resize
Your source image is sampled to the exact width and height you selected.
Free image to blocks converter
Upload a picture and turn it into a buildable Minecraft block mosaic. Fine-tune the palette, inspect every block, get an exact material list, and export files for your preferred building workflow.
Ready to build
Download a visual guide, shopping list, command script, or WorldEdit schematic.
Five quick steps
You can create a first blueprint in under two minutes. Every setting remains editable, so start simple and refine the palette after checking the preview.
Drop a JPG, PNG, GIF, or WebP file into the import area, or load a public image URL.
Set the number of blocks wide and high. Keep the aspect ratio locked to avoid stretching.
Match your Minecraft version and exclude rare, falling, or flammable blocks when needed.
Compare dithering, brightness, and contrast while the browser remaps every block.
Use the PNG and material list manually, or import commands and a WorldEdit schematic.
Inside the converter
The generator uses a deterministic color-matching pipeline in your browser. The same result powers the preview, material totals, commands, and schematic.
Your source image is sampled to the exact width and height you selected.
Brightness and contrast are applied before palette matching.
Each pixel is compared with usable Minecraft block colors.
The final grid becomes a blueprint and build-ready data files.
A Web Worker performs color mapping away from the main interface, keeping controls responsive and your original image private.
Built around real workflows
The tool focuses on the three requests that matter most when an image becomes a real survival, creative, or server build.
The material list shows exact totals, full stacks, and remaining blocks before you place the first block.
Palette filters remove rare, falling, or flammable blocks and rerender the image immediately.
Download commands for vanilla play or a `.schem` file for a compatible WorldEdit workflow.
Questions and answers
Practical details about image formats, map art, block sizes, compatibility, and exports.
A Minecraft pixel art generator converts an ordinary image into a grid of Minecraft blocks. It reduces the image to a chosen size, matches each pixel to a block color, and creates a practical building plan.
No. Image resizing and block color matching happen locally in your browser. Your source image is not sent to this website or stored on a server.
You can use JPG, PNG, GIF, and WebP files. Animated GIFs use the frame displayed by the browser when the file is loaded.
Dithering mixes nearby block colors in a controlled pattern. It can make gradients and shadows appear smoother, although it may increase the number of block types in the material list.
Yes. Choose Map art to export the image as a horizontal build. For a vertical mural, logo, or portrait, choose Wall art.
Yes. Download the WorldEdit .schem file for compatible tools, or download the .mcfunction file to place the blocks with vanilla setblock commands.
The visual blueprint and material list work for both editions. The WorldEdit schematic targets Java Edition tools; command syntax and block identifiers may need adjustment for some Bedrock versions.
Start between 32 and 96 blocks on the longest side. Small sizes are faster to build, while larger sizes preserve more detail and require more materials and commands.